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IB PYP Mathematics

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G1
Phase 1 | Create sets of given size with objects
Create sets of given size with objects
up to 10
Phase 1
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G2
Phase 2 | Find whole numbers to make given sums
Find whole numbers to make given sums
up to 10
Phase 2
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G2
Phase 2 | Order whole numbers
Order whole numbers
up to 1000
Phase 2
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G4
Phase 3 | Use distribution to multiply one-digit and two-digit numbers
Use distribution to multiply one-digit and two-digit numbers
up to 1000
Phase 3
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G5
Phase 4 | Add fractions (like denominators)
Add fractions (like denominators)
beyond a wholedenominators to 8
Phase 4
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G5
Phase 4 | Use common denominators to represent fractions
Use common denominators to represent fractions
denominators to 20
Phase 4
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G1
Phase 1 | Create representations of whole numbers
Create representations of whole numbers
up to 10
Phase 1
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G2
Phase 2 | Count money (single denomination, toys)
Count money (single denomination, toys)
Phase 2
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G2
Phase 2 | Identify two-dimensional shapes
Identify two-dimensional shapes
Phase 2
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G2
Phase 2 | Complete arithmetic sequences
Complete arithmetic sequences
up to 100
Phase 2
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G2
Phase 2 | Count up by 10 from 0
Count up by 10 from 0
up to 100
Phase 2
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G4G5
Phase 3 | Recognize and build numbers using divisibility properties
Recognize and build numbers using divisibility properties
Phase 3
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G4
Phase 3 | Represent whole numbers with numerals and words
Represent whole numbers with numerals and words
up to 10000
Phase 3
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G4
Phase 3 | Game: Use strategies to multiply whole numbers
Game: Use strategies to multiply whole numbers
up to 100
Phase 3
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G5
Phase 4 | Calculate probabilities (visual model, fractions)
Calculate probabilities (visual model, fractions)
denominators to 10non-unit fractions
Phase 4
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G2G5
Other activities | Game: Strategize to solve logic problems (partition squares)
Game: Strategize to solve logic problems (partition squares)
Other activities
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G3G5
Other activities | Game: Estimate angles to reflect lines
Game: Estimate angles to reflect lines
Other activities
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G5
Phase 4 | Find common denominators of fractions
Find common denominators of fractions
denominators to 12
Phase 4
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G5
Phase 4 | Identify and order Roman numerals
Identify and order Roman numerals
up to 20
Phase 4
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G1
Phase 1 | Count up by 1 and 2
Count up by 1 and 2
up to 5
Phase 1
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G1
Phase 1 | Count up by 1
Count up by 1
up to 5
Phase 1
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G1
Phase 1 | Use subitizing to count objects
Use subitizing to count objects
up to 6
Phase 1
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G1
Phase 1 | Count up by 1, 2, and 3
Count up by 1, 2, and 3
up to 20
Phase 1
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G2
Phase 2 | Count unit cubes in 3D objects (fixed perspective)
Count unit cubes in 3D objects (fixed perspective)
Phase 2
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G2
Phase 2 | Game: Skip count by 2 to 6 (forwards and backwards, short version)
Game: Skip count by 2 to 6 (forwards and backwards, short version)
up to 50
Phase 2
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G2
Phase 2 | Create and add whole numbers using place value
Create and add whole numbers using place value
regroupingup to 1000
Phase 2
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G2
Phase 2 | Use counting to add whole numbers
Use counting to add whole numbers
up to 10
Phase 2
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G2
Phase 2 | Add whole numbers (number line)
Add whole numbers (number line)
up to 20
Phase 2
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G4
Phase 3 | Use operations to combine numbers to reach a target (times table)
Use operations to combine numbers to reach a target (times table)
up to 144
Phase 3
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G4
Phase 3 | Use regrouping to add three-digit numbers
Use regrouping to add three-digit numbers
regroupingup to 1000
Phase 3
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G5
Phase 4 | Add and subtract angles
Add and subtract angles
Phase 4
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G5
Phase 4 | Create and interpret a weekly schedule
Create and interpret a weekly schedule
Phase 4
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G5
Phase 4 | Multiply fractions by fractions
Multiply fractions by fractions
denominators to 30
Phase 4
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G5
Phase 4 | Multiply fractions by whole numbers
Multiply fractions by whole numbers
denominators to 6
Phase 4
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G5
Phase 4 | Measure angles as parts of a circle
Measure angles as parts of a circle
Phase 4
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G4
Phase 3 | Perform multiplication within the multiplication table (single player)
Perform multiplication within the multiplication table (single player)
up to 144
Phase 3
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G5
Phase 4 | Order integers with absolute values (negative numbers, number line)
Order integers with absolute values (negative numbers, number line)
denominators to 10up to 10
Phase 4
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G1
Phase 1 | Create arrangements with two relative constraints
Create arrangements with two relative constraints
Phase 1
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G2
Phase 2 | Create representations of whole number addition
Create representations of whole number addition
up to 10
Phase 2
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G2
Phase 2 | Balance addition and subtraction expressions
Balance addition and subtraction expressions
up to 20
Phase 2
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G2
Phase 2 | Add and subtract whole numbers (number line)
Add and subtract whole numbers (number line)
up to 20
Phase 2
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G4
Phase 3 | Order whole numbers
Order whole numbers
up to 10000
Phase 3
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G5
Phase 4 | Add angles
Add angles
Phase 4
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G4G5
Phase 3 | Use operations to combine numbers to reach a target (24 game)
Use operations to combine numbers to reach a target (24 game)
Phase 3
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G4
Phase 3 | Use distribution to multiply one-digit numbers
Use distribution to multiply one-digit numbers
up to 100
Phase 3
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G1
Phase 1 | Create sets of given size with objects
Create sets of given size with objects
up to 20
Phase 1
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G2
Phase 2 | Count money (multiple base 10 denominations, toys)
Count money (multiple base 10 denominations, toys)
Phase 2
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G2
Phase 2 | Use counting to add and subtract whole numbers
Use counting to add and subtract whole numbers
up to 20
Phase 2
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G2
Phase 2 | Solve one-step equations (addition)
Solve one-step equations (addition)
up to 20
Phase 2
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G4
Phase 3 | Represent digital time on an analogue clock
Represent digital time on an analogue clock
24hr timenearest minute
Phase 3
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G1G2
Phase 1 | Find whole numbers to make a sum of 10
Find whole numbers to make a sum of 10
up to 10
Phase 1
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G2
Phase 2 | Count money (multiple denominations, toys)
Count money (multiple denominations, toys)
Phase 2
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G2
Phase 2 | Balance addition and subtraction expressions
Balance addition and subtraction expressions
up to 50
Phase 2
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G2
Phase 2 | Use counting to add whole numbers
Use counting to add whole numbers
up to 5
Phase 2
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G2
Phase 2 | Subtract whole numbers on the number line
Subtract whole numbers on the number line
up to 10
Phase 2
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G4
Phase 3 | Measure and mark decimal lengths
Measure and mark decimal lengths
one decimal placetwo decimal places
Phase 3
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G4
Phase 3 | Find common multiples
Find common multiples
Phase 3
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G4
Phase 3 | Use distribution to multiply two-digit numbers
Use distribution to multiply two-digit numbers
up to 1000
Phase 3
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G5
Phase 4 | Subtract angles
Subtract angles
Phase 4
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G2
Phase 2 | Use subitizing and multiplication to count objects
Use subitizing and multiplication to count objects
up to 10
Phase 2
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